Question
Prevent Height Map Data baked into Normal Map
Hi there.
I have for my PBR Textureset for each channel as Fill Layer and applied my textures to it.

But alway when i export my maps after adjusting it in painter, my height map data ist added to my normal map.
i dont want that. I want to keep all texture channels seperated.
i changed the normal mixing mode to replace that it s still baked into my normal map:

Where can i disable this?
thxs for helping
guido
