Skip to main content
Known Participant
Jul 30, 2023 7:36 PM UTC
Answered

Prevent shadows bake

This might have already been addressed many times in the forums but I haven't come across a solution yet.

What's the best way to prevent shadows being cast (ambient occlusion) across texture sets? 

 

If I have a character with eyeballs, I like there to be no shadows baked into the eye, rather let the render engine in another app determine this. 

 

I have been moving objects away from each other to stop this from happening but it's getting impractical.

This topic is closed to new replies. Start a new post to keep the conversation going.
Cyril Dellenbach
Cyril DellenbachCorrect answer
Community Manager
Jul 31, 2023 9:09 AM UTC

Hello Patrick,

 

For me there are two solutions.

 

  1.  In the baking parameters, under the Ambient Occlusion section, switch the Self Occlusion option to Only Same Mesh Name
  2.  Directly edit the AO through our recommended workflow.

 

Best regards,

 

Cyril Dellenbach (Micro) | Product Manager | Substance Painter

2 replies

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
Jul 31, 2023 9:09 AM UTC

Hello Patrick,

 

For me there are two solutions.

 

  1.  In the baking parameters, under the Ambient Occlusion section, switch the Self Occlusion option to Only Same Mesh Name
  2.  Directly edit the AO through our recommended workflow.

 

Best regards,

 

Translate
Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Known Participant
Aug 7, 2023 3:24 PM UTC

Awesome. Thank You Cyril!

Translate