Question about normal map and displacement map in substance painter
Hi,I have a question about the pipeline Zbrush <-> Substance painter <-> Blender.
I have a model sculpted in zbrush and painted the textures in substance painter.
I tried to render this model in Blender, but it will just loose some bump details on rendering result.
On substance painter, it looks totally fine
but when I exported the textures
normal map,
height map,
basecolor map,
roughness map
and use them in Blender, it just loose the details...
so I went back zbrush and exported displacement map
and set it on blender, it looks ok now.
my question is how do I export those bump details from Substance to blender?
Thank you.
Kamihiro
