Question about texture inputs for generators
Hi all,
I'm doing some work and I'm utlizing a file from another freelance artist and I can't figure out what is going on. Essentially, they have what look like material balls that have been placed into generators' texture slots (a lot of generators have the ability to add two of them). These things that look like material balls have names that correspond to things like black and white spots or concrete old (which have corresponding textures in the shelf). But if I replace their material thing for the same named procedural texture......I get a different effect in the resultant mask. Any ideas what this is and why it's occuring? Did procedural textures have materials in older versions of Painter? I can't share any work as it's for a client.
