Question: Must I need suffix of mesh names when baking?
I have the two .fbx.
"A_low.fbx" and "A_high.fbx"
and the two fbx have same name meshes. (But it has difference of high and low poly)
I would like to bake the "A_high.fbx" to "A_low.fbx".
Is there way to recognize the high and low by filename suffix?
or, must I need to change the mesh names ? (I know substance painter can recognize by mesh name suffix.)
