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Monte Interno
Participant
September 12, 2023
Answered

Question: Must I need suffix of mesh names when baking?

  • September 12, 2023
  • 1 reply
  • 370 views

I have the two .fbx.
"A_low.fbx" and "A_high.fbx"
and the two fbx have same name meshes. (But it has difference of high and low poly)


I would like to bake the "A_high.fbx" to "A_low.fbx".

Is there way to recognize the high and low by filename suffix?
or, must I need to change the mesh names ? (I know substance painter can recognize by mesh name suffix.)

This topic has been closed for replies.
Correct answer Cyril Dellenbach

Hello @Monte Interno,

 

Just to be clear, the Matching by Name feature from the baking is an option that allows to isolate parts of your mesh based on their name, in order for the baking not to bleed. This is the equivalent as baking with an exploded mesh (as we did in the past), and a very convenient feature, but not mandatory at all.

 

As long as you work with the A_low.fbx, and that you use the A_high.fbx as the high poly, the baking should work properly, but it isn't related to meshes names.

 

Tell me if I missed something from your message.

 

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
September 12, 2023

Hello @Monte Interno,

 

Just to be clear, the Matching by Name feature from the baking is an option that allows to isolate parts of your mesh based on their name, in order for the baking not to bleed. This is the equivalent as baking with an exploded mesh (as we did in the past), and a very convenient feature, but not mandatory at all.

 

As long as you work with the A_low.fbx, and that you use the A_high.fbx as the high poly, the baking should work properly, but it isn't related to meshes names.

 

Tell me if I missed something from your message.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Monte Interno
Participant
September 12, 2023

Thank you for the kind reply 🙂