Re-baking smart materials with normals
Hi, I have a question. Maybe someone could help. In older version of Substance Painter you could rebake smart materials with replaced normal map forcing said materials to adapt.
How it worked before:
1. Paint your model
2. Export normal textures
3. Import them back
4. Replace normal mesh maps with imported ones.
5. Bake everything except normals.
6. Enjoy nice detailed textures.
But now it doesn't work anymore. So is there any way to force smart materials to also work for normals (heights) and not just for actual geometry? Oh, and I work mostly with "medium poly" models, so these is no need for high to low shenanigans. Any advice would be appreciated.

