Question
Regarding the issue of "Substance 3D Painter" consuming a significant amount of graphics card memory
The size of my source file is 409MB. When opening this file, the available video card memory reached 15GB (NVIDIA GeForce RTX 5060 Ti 16GB).
My job requires me to use a resolution of 4096. Even if I set the resolution to 2048, the video card memory will soon be exhausted.
At the same time, I also need to open the requirements file for the UE engine...
