Reloading bitmap resources in substance
I use a lot of external timages when I work on substance painter. here is the process I use:
Import resources -->set as texture --> to project
What happens then is that the resources are saved into the project library. Then I use them as assets, masks, etc.
I often need to update them as they are generated externally. Bu the process of updateing seems to be a two-stage thing:
1. go over the library, and right click each resource, one by one, and select "reload"
2. run the resource updater.
Additionally, there is the problem of relocating the assets. Once I move the project to a different folder the connection to the file's location is lost and has to be relocated, again, separately for each resource. All of this is pretty annoying, as some projects have many external resources that are all regenerated togehter and updates are frequent.
So my question is: Am I doing things right? is there a way to streamline the process? some script to reload all resources from the file system? a script to relocate all resources? Something else?
