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Christina1111
Participant
March 27, 2026
Question

Remove UV seams

Hi everyone,
I'm new to SP and am trying to understand how texture placement works with the various Projection options.
In Image 1:

you can see how I assigned the different projection modes for each side of the model. And from a relatively far away, it doesn't look bad.
But up close, in Image 2:

the UV stitching lines are clearly visible.

How can I fix this?

Thanks!

 

    2 replies

    Cyril Dellenbach
    Community Manager
    Community Manager
    March 27, 2026

    Hello Christina,

     

    Thank you for your question and screenshots.

     

    First of all, I’m curious to understand why this setup of 3 different layers with each their own kind of projection?

    I advise you to check this article from Maxon. It illustrates how different projections behave on geometries. In your situation, I feel like a single Tri-Planar should be enough.

     

    In addition, make sure there’s not already visible seams in your mesh normals. If mesh normals have a seam, it will also be visible in Painter.

     

    Best regards,

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    Cyril Dellenbach (Micro) | Product Manager | Substance Painter
    Christina1111
    Participant
    March 27, 2026

    Hi Cyril,
    yes, the seams are there. This is the corresponding Blender file for the model:

     

    I used three different layers because I don't know how to give each side of the mesh its own directional angle of the wood grain with just one layer.

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