Participant
January 23, 2023
Question
Saturation Blend Mode completely breaks the UV layout and layers below [7.4.3]
- January 23, 2023
- 1 reply
- 484 views
Using Substance Painter 7.4.3 on Windows 10, this problem did not occur until I installed a new graphics card from a 1660 TI to a 3080
Simply using a layer with saturation blend mode causes the entire model UV to warp, whereas it used to blend the way it was intended to before installing the new GPU. I have the most up to date drivers and I double checked to make sure.
This does not happen with any other blend mode other than saturation.
The video attached demonstrates the issue. I find satuation layers to be incredibly useful and this bug completely disables my ability to create the materials I like.
