Shiny/Glossy materials donn't Reflect on Flat Surfaces in UV window
I'm probably missing something basic but here goes... It's metal I'm currently working with but it's any shiny or glossy material that this is an issue. I'm finding that it simply doesn't show as shiny or glossy on flat surfaces in the 2D window.
Which is a problem for me since I'm exporting textures using 2D View to have the shiny/glossy materials baked on the textures.
Changing the rotation of the environmental lighting just runs through flat tones, none of them shiny. Here's an example on a 3D text sign I'm currently working on. You can see the the thin sides of the model on the UV texture nice and shiny metal because they're made up of curves from the lettering, but the flat front surface simply not:
https://gyazo.com/1a06ffda28a66dff8751dff9fd3ea78c



