Sketchup->Blender->Substance painter: How would you prepare a building with large and small details?
- December 4, 2025
- 1 reply
- 99 views
Hello.
I am currently working with my first project texturing a Sketchup model in Substance painter. The models will become a MSFS2020/-2024 helipad.
I have a very basic understanding of UV-mapping, but I am not very motivated to adjust large and small details manually by making seams and such. I therefore use the automatic UV-unwrapping function available before importing into SP.
The building consists of large walls and windows, while also containing smaller details such as keylocks, CCTV cameras, and signs.
While the walls, roof and windows are looking ok, the smaller details turn into a blur. I suspect the UV-mapping is making these details too small to really do something about.
The question I need to ask is then how you would prepare a building with large and small details for texturing in Substance painter. I appreciate all insight into this issue.
