Something is wrong with bake
- September 10, 2022
- 1 reply
- 649 views
Hello. I've modelled my low poly in maya and used zbrush to make high poly. After I finished my job in zbrush I've imported my OBJ file to maya and named all of my low poly and high poly correctly. After that tried to bake them in substance no matter what I do bake is failed. Then I go back to zbrush named all of my subtools correctly then export it as FBX after that when I try to bake them with by mesh name I'm still getting bake problem with my normal map and id map. Sorry for grammar mistakes tried my best hope you guys understand my problem and help me. Thank you in advance.
low poly has only 1 material also its a FBX
high poly has different colors on each mesh its a FBX
I have done fix mesh in zbrush
My substance version is : Steam Edition.
