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December 8, 2025
Question

SP matching game's enviroment lighting, emissions, etc..

  • December 8, 2025
  • 0 replies
  • 45 views

Question.

What would be the best course of action to have SP match a game's lighting, emission, enviroment setttings to a game's settings?

I am wanting to match SP painting mode rendering screen to the game's enviroment lighting, emissions, etc.

Game: World of Tanks

Engines: Bigworld / Havok

Substance painter does not have render setup for either or anything close that matches.

Reason.

I have to constantly repaint, adjust metal / rough, ambient occlusion, etc each time I paint a new model, export textures, configure .PNG RGB(sometimes alpha) to be converted to DXT1 or DXT5 DDS file formats.

I have to do this every time I want to test all the effects on each model just to see if they look correct in game.

2 Pictures included.

1 from Substance painter

1 from in game garage. shows the best differences.

So any help on this would be greatly appreciated..