SP matching game's enviroment lighting, emissions, etc..
- December 8, 2025
- 0 replies
- 45 views
Question.
What would be the best course of action to have SP match a game's lighting, emission, enviroment setttings to a game's settings?
I am wanting to match SP painting mode rendering screen to the game's enviroment lighting, emissions, etc.
Game: World of Tanks
Engines: Bigworld / Havok
Substance painter does not have render setup for either or anything close that matches.
Reason.
I have to constantly repaint, adjust metal / rough, ambient occlusion, etc each time I paint a new model, export textures, configure .PNG RGB(sometimes alpha) to be converted to DXT1 or DXT5 DDS file formats.
I have to do this every time I want to test all the effects on each model just to see if they look correct in game.
2 Pictures included.
1 from Substance painter
1 from in game garage. shows the best differences.
So any help on this would be greatly appreciated..
