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Emre35481319zqck
Participant
May 20, 2024
Answered

Strange Ambient Occlusion baked texture map on the round corners

  • May 20, 2024
  • 1 reply
  • 2236 views

I've been working on painting textures for my model in Substance Painter smoothly, but I encountered an issue with my latest project. After importing the FBX file and baking the texture maps, all my Ambient Occlusion maps have strange patterns, like the ones below. I must have accidentally toggled something, but I can't pinpoint what it is. Any suggestions?

Correct answer Emre35481319zqck

I found a solution by myself, the problem was to export the fbx file away from the starting point. The solution is to import the fbx file from the starting point to substance painter.

1 reply

Cyril Dellenbach
Community Manager
Community Manager
May 21, 2024

Hello @Emre35481319zqck,

 

Thanks for your message.

 

Is the Ambient Occlusion the only baked map with issues? Can we also have a look at the UVs?

Let me know.

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Emre35481319zqck
Participant
May 21, 2024

Hi Cyril Dellenbach, 

Thank for the answer.

I have added the maps to the attachment. I think there are also issues in normal, thickness amd curvature maps.

Emre35481319zqck
Emre35481319zqckAuthorCorrect answer
Participant
May 21, 2024

I found a solution by myself, the problem was to export the fbx file away from the starting point. The solution is to import the fbx file from the starting point to substance painter.