Strange behavior during remiport
Hi,
I don't understand this behavior of Substance Painter.
Image. 1 - architecture textured in Painter. Imported as fbx, about 10 objects, and 20 UDIM
Image 2 - I am moving the objects, the tower on the right and the wall front. Reimport as fbx and the result is comletely bad
Image 3 - Test. I have imported only a few objects, and the texures on these objects are wrong. In all cases the UV does not change.
Someone can explain this behavior of PAinter. Does it mean that after starting texturing I cannot change the mesh. Move, add element etc. Changes are part of the job.



