Strange wavy wobbly gaps between everything in exported UV Maps
Hi there, have a question. Been using substance fine the past few weeks. Export PBR metallic roughness (with output for Unreal), and normally get hard straight edges on my maps as I'd expect. However, this wobbly wavy mess came up (it is a building, nothing is curved). I have even turned off infinite diliation, as someone mentioned this might be the issue, but no avail. I use C4D to make my models.
Any help as to why this is happening would be greatly appreciated!

