Hello! I am having issues when loading a FBX file from gravity sketch into Substance painter. Something is going on with the mesh. See images below. Once I export to Substance Stager the mesh is visible. I can still drop in materials but for some reason the exterior face of the mesh is not visible.
You have inverted normals; you need to edit them in your DCC to have them point outward. Would you be so kind as to share your model? This would allow me to check how other software treats model normals coming from gravity sketch.
Thanks for your help. Can you clarify what you mean by editing the file in DCC? I have attached the model. The model mesh looks/workds just fine in Blender and substance stager.