Substance Painter and ACES-ACEScg P3D60
Good morning I´m trying to find a good solution to work with Substance Painter with ACES-ACEScg and P3D60.
I´ve done quite a few tests and this combination is the one I like the most at the moment. I´ve made comparisons between Substance Painter and Maya, using the same HDRI.
Any suggestion or correction? Thank you very much.
The Maya render has some good samples, while what I have from Substance Painter is just a pre-Lookdev, so I think it's normal that there are some differences. I don't know if I'm wrong or not.
I export the renders in EXR at 32 bits.
By the way I´ve improved the quality of the shader and everything works much better with metalness and specular.



