Substance Painter color fill selection / uv issue ???
Hello, so I just picked up Substance 3D Painter a couple of days ago, finally abandoning the beyond ancient 3D Coat (which just gave me one headache after another).
But I am having weird issues with coloring my first model. Like the polygons are weirdly connected in some places, maybe it's the uv doing weird stuff but I honestly have no clue. Video: https://imgur.com/a/RS9SzMQ
When coloring one part of the model, it colors another one as well, seemingly at random. The eraser tool wont do anything as well. I tried directly painting on it, doing it with a fill and black mask, but the issue persists and randomly appears each time. I tried Smart UV unwrapping in Blender, Auto UV Unwrap in Substance Painter, changing the Template to Blender when setting up the Project in Substance Painter, checking my geometry, normals and verts in blender, but nothing helped. The issue seems to pop up at random and I don't know enough to try and find a solution beyond what I did.
Putting the same exact mesh into 3D Coat Textura has none of these problems, but I mean the software is awful to use, thats why I got Substance Painter in the first place 😞
So yea at this point I have no clue what the problem is, geometry is fine, uv in substance looks a bit off (but I don't know too much about uv's to actually be able to tell). Maybe I am importing the .fbx wrong idk .... any help would be greatly appreciated!!!
