Substance Painter Multiple UV Map Channel Workaround
Hello All!
There are many enquiries regarding the implementation of a 2nd UV Map Channel in Substance Painter. After seeing the Susbatce Day 2023, there was a question about the possibility of it's implementation, even Wes McDermott gave his support :).
To maybe assist the people out there asking how to import a model with multiple UV Channel (without using UDIM's)...
Maybe people could comment on there workarounds?
I guess mine would be to export the model multiple times, each time changing the main UV Channel to the next set of UV's.
Any other workflows please share.
Thanks
Alan
