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Participant
April 1, 2022
Answered

Substance texture to 3dsmax Arnold

  • April 1, 2022
  • 1 reply
  • 435 views

Hello.

I'm new to substance and i have a problem when rendering the texture i applied in 3dsmax.

I used a simple gold texture in substance to try some rendering (pohoto 1).

But after exporting the maps (pbr metallic roughness)  and aplying them to 3dsmax i got a weird result.. The texture looks like a mirror and i don't understand why .. (I'm using arnold renderer)

I used a standard surface and putted the maps like this

 If you have any idea thanks for your help .

 

This topic has been closed for replies.
Correct answer Niboutt

Found the solution 🙂

 

I totally forgot to check the gamma override for the specular and normal map.

 

Everything works now.

1 reply

NibouttAuthor
Participant
April 4, 2022

So, i seem to have found what i was doing wrong with my scene . But now i have something new.

I'm getting black parts/segments when rendering with textures and the problem seems to come from the normal map

Without the normal map it look like this.

This is what i have on substance

 If anybody has any idea as why it's doing this, can you help me ?

 

NibouttAuthorCorrect answer
Participant
April 4, 2022

Found the solution 🙂

 

I totally forgot to check the gamma override for the specular and normal map.

 

Everything works now.