Substance texture to 3dsmax Arnold
Hello.
I'm new to substance and i have a problem when rendering the texture i applied in 3dsmax.
I used a simple gold texture in substance to try some rendering (pohoto 1).

But after exporting the maps (pbr metallic roughness) and aplying them to 3dsmax i got a weird result.. The texture looks like a mirror and i don't understand why .. (I'm using arnold renderer)

I used a standard surface and putted the maps like this

If you have any idea thanks for your help .
