Targa Files and Opacity Map in Substance Painter
Hi there,
I am making a skin for Counter Strike 2. The game shader supports the use of the alpha channel on the base color texture to dictate wear. Usually I use Photoshop to Add a Alpha channel but was wondering whether I can just export the Opacity Input Mesh into the Alpha Channel of my Base Color in TGA format.
I tried to do that but I dont think its working as when I open up the exported TGA in Photshop the Alpha Channel isnt already added.
Sorry im still new to this so any help would be appreciated.


