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Participant
December 30, 2023
Answered

Targa Files and Opacity Map in Substance Painter

Hi there, 

 

I am making a skin for Counter Strike 2. The game shader supports the use of the alpha channel on the base color texture to dictate wear. Usually I use Photoshop to Add a Alpha channel but was wondering whether I can just export the Opacity Input Mesh into the Alpha Channel of my Base Color in TGA format. 

 

I tried to do that but I dont think its working as when I open up the exported TGA in Photshop the Alpha Channel isnt already added. 


Sorry im still new to this so any help would be appreciated. 

Cyril Dellenbach
Cyril DellenbachCorrect answer
Community Manager
January 8, 2024

Hello @Savvas31433608adzo,

 

Thanks for the question.

 

Yes, it's possible to add the Opacity map in the Alpha channel of the Base Color, even with a TGA format. For specific needs, I usually advise to build your own Output Template.

 

 

From there, you should be able to easily create the proper textures.

 

 

Regards,

Cyril Dellenbach (Micro) | Product Manager | Substance Painter

5 replies

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
January 8, 2024

Hello @Savvas31433608adzo,

 

Thanks for the question.

 

Yes, it's possible to add the Opacity map in the Alpha channel of the Base Color, even with a TGA format. For specific needs, I usually advise to build your own Output Template.

 

 

From there, you should be able to easily create the proper textures.

 

 

Regards,

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participant
February 18, 2024

Thank you so much that works like a charm. 

 

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Cyril Dellenbach
Community Manager
Community Manager
January 8, 2024

Hello @Savvas31433608adzo,

 

Thanks for the question.

 

Yes, it's possible to add the Opacity map in the Alpha channel of the Base Color, even with a TGA format. For specific needs, I usually advise to build your own Output Template.

 

 

From there, you should be able to easily create the proper textures.

 

 

Regards,

Translate
Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participant
September 14, 2024

When I drag&drop opacity channel in the A slot, I can't get Alpha channel in the exported image. But if I choose  grey channel, I can get the Alpha channel. 

But the problem is the exported Alpha channel is slightly brighter, as if it's gamma corrected. Can you help me out with it?

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