Question
Texture baking of Metallic & Roughness maps of remeshed objects?
Can substance painter baked the Roughness & Metallic maps of a high poly mesh onto the new UV’s of a lower re-topologized object? And if so, how? I can only see functionality to bake the Normal maps.
I’m looking to see if Substance Painter can do the kind of texture baking of remeshed objects shown in this video:
