Texture Not Appearing (sbsar) or Distorted (png) in CLO 3D




Hi,
I created a t-shirt in CLO 3D (Mesh Type: Quad) and exported it as an OBJ with the UV maps. In Substance Painter, I imported the OBJ and the maps, baked all the mesh maps, applied my textures, and then exported the textures. I only exported one of the textures (body_Front) into CLO 3D. However, in CLO 3D, my texture does not appear (sbsar) or appears distorted (png). What could be causing this issue, and how can I fix it?
