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graemeg17883850
Known Participant
Jan 25, 2022 11:26 AM UTC
Question

Texture Set Issue

Hi. 

When I open an 25 piece .fbx model group into SP, 9 seemingly random pieces are imalgamated into a single texture set in the TS list, despite the fact they all possess their own individual UV's. Can anyone explain why this might be happening?

Many thanks

Graeme.

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3 replies

GeoffroySC
Community Manager
Community Manager
Jan 27, 2022 12:15 PM UTC

Hi, 

Maybe you used the auto unwrapping feature in some way. Could you check if that's the case? 

Otherwise, would you be able to share both your model and the project with me via private message? 

Thank you,

Kind Regards,

Geoffroy SC 

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graemeg17883850
Known Participant
Feb 1, 2022 1:20 PM UTC

Apologies, Geoffroy.

 

Really new to this and not fully sure exactly what you mean. In this example, I created/unwrapped the UV's in Maya, baked the low-poly in Toolbag before loading an .fbx of the complete low-poly (comprising of 25 separate UV's) into Substance. So, is it that there is a UV creation tool within SP that I might have used without realising it?

 

Thankyou for your offer regarding the review of my project files etc. Really appreciated and would definitely take you up on it if my second attempt also fails (I deleted the original failed project) 

 

G.

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GeoffroySC
Community Manager
Community Manager
Feb 8, 2022 3:16 PM UTC

Hi,

Sorry for the late reply. 

I saw your PM.

From what I can gather, the first issue you mentioned is a group of UV islands gathering on one texture set. 

This might be due to the automatic unwrap tool being used with specific parameters. By default, the auto unwrap feature should generate only the missing data. 

I'm a bit confused with your PM. What is your issue exactly? Are you trying to load the model with UDIMs or as Texture Sets? 
Kind Regards,

Geoffroy SC

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