Texture Set name from imported material shading group name
Hi there,
When setting up my substance project, the texture set names are being created using the obj material shading group name, as opposed to the material name.
I am exporting meshes from Autodesk Maya 2022 as an obj file. In the export options I have Groups, Point Groups, Materials, Smoothing, Normals all set to On.
Is there a setting or option somewhere in Substance to change how the texture set name is created or derived?
