Texturing map issue I'm having
Hi so I have it where I'm baking in this weapon i'm working on. Now first I'm using marmoset to help me just do the baking part and I have it where in this one we can see how the low poly look for it.
and then when i bake with it high and all it has it where it fix and looks better as shown here.

Now here comes my question. I have it where i bake the textures and then I put them all in substance painter but when I do, i get the same issue i got from my low poly before as shown here.
So what am i doing wrong. I'm including the texture maps I put in. am i missing something or have something disorganize.

