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Participant
January 16, 2025
Question

texturing the cloths for game engine, Unreal Engine 5

  • January 16, 2025
  • 1 reply
  • 285 views

I am a student MA Games Art and Design, I am working a project where I am trying to design a character, I started with clothes. I have doubt regarding the texturing process for a game ready character for engines like Unreal. Before taking it to substance painter should keep my clothes low poly mesh as single sided plane or should I add a thickness to all the cloth meshes, before unwrapping? 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
January 16, 2025

Hi @BridJagtap,

 

I'm no a character artist, so I could be wrong with this one, but I wouldn't add a thickness to the cloth.

 

It will be easier to animate or add physic on a single sided plan and you'll avoid overlapping geo issues. That being said, you could start without thickness and if you realize afterwards that you'll need it, your texturing won't be loss as long as the current UVs stay in place.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe