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January 31, 2022
Question

trouble with baking the high poly mesh onto the 3d model

  • January 31, 2022
  • 0 replies
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I am having trouble with baking the high poly mesh onto the 3d model, this is not the first time this has happened either. I run into this situation often and was wondering if anyone could help with this problem. I will attach a screenshot of the resulting bake as an example as well as my parameters. these are the steps that I took.

1. I opened a new project and set the template to PBR - metallic roughness with a document rez of 2048 and a normal map format set to DirectX then i hit OK (Ileft everything as the default with nothing checked).

2. once my mesh loaded up I then proceeded to select each separate texture set from the texture set list and bake the meshes for each with their respective maps. 

3. Once I hit bake mesh maps , the baking window opened and I changed my output size to 2048. Then I went to the AO section and raised the secondary rays up to about 155 and clicked apply to all. in the common parameters I set the antialiasing to sampling 2x2 and match by mesh name.

4. I left everything else at the default and clicked bake Mid_section_map_1 next to bake selected textures and once everything was complete my mesh did not bake any hi rez details. 

 

I am new to substance painter and have no idea how to adress this problem, if anyone has a solution I would be grateful for your help.

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