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Jeemeli
Participating Frequently
November 30, 2022
Answered

UDIM workflow can't load my 3D object

  • November 30, 2022
  • 3 replies
  • 7983 views

I'm trying to texture a character model I made in Blender, I have two materials, one for the body (one connected mesh) and one for the accessories. Everything is connected as one object. I have 2 UDIM tiles where I have arranged the UV islands so that the first UDIM tile has the body and the other one has the accessories. I have triple checked that absolutely nothing is overlapping between the two UDIM tiles, and have tried UV unwrapping the meshes twice already, hoping it could have fixed the issue.

 

When importing it to Substance painter while having UV tile workflow checked, I get an error like this:

 

[Scene 3D] Errors have been found while splitting meshes per UV tile:

Mesh 'Full_Body_lowres.005' has a face spanning across multiple tiles: UV tile 0, 0 (UDIM 1001) with vertex at U=-0.00128091, V=-0.000508858

Mesh 'Full_Body_lowres.005' has a face spanning across multiple tiles: UV tile 0, 0 (UDIM 1001) with vertex at U=0, V=1

 

 

Please help me 😞

Correct answer Josep_Maria_Saez

Your UVs are wrong, you have overlapping. Some of your UV ponts invade neighboring udims.

3 replies

Rodney24782152hiyz
Participant
July 16, 2024

---A few years later---
I had a similar issue. I had UV's on the same object, but not in the same material as the UDIMs that were outside the UV bounds. I was confused and I discovered the wrong UVs were on a different unselected material. 

Josep_Maria_SaezCorrect answer
Inspiring
March 4, 2023

Your UVs are wrong, you have overlapping. Some of your UV ponts invade neighboring udims.

Inspiring
March 4, 2023

points, not ponts, sorry

Participant
March 3, 2023

Did you find a resolution as I am having the same issue?

Participant
August 14, 2024

check uv set once, i was ffacing the same issue later found out that there were multiple uv sets.