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May 21, 2022
Question

Unexpected behavior w/ Preserve UV tile layout

  • May 21, 2022
  • 0 replies
  • 237 views

I've followed the simple instructions for working with UDIMs supporting painting across tiles, enabled Preserve UV tile layout when importing mesh and seven textures in a new project, all seven tiles show up in the project and map correctly to the mesh, alas each tile split into a separate Texture Set, not grouped as in the video tut. I'm attaching a log file and screen capture, thanks for a quick response. I'm in a trial version, considering moving from Mari to Substance Painter, but need to validate a workflow. Big thanks.

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