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Known Participant
September 24, 2021
Answered

use a texture to vary the placement of another texture?

  • September 24, 2021
  • 1 reply
  • 434 views

Hello,

In programs like Maya, 3ds Max, and Blender, I can use a texture map to vary the coordinates of another map. Basically one texture offsets the UVs of another texture by a small amount. E.g., using a noise pattern to modulate the UVs, I can easily make a regular grid irregular. Is there some way I can do this in Painter?

Thanks,

 

Aaron

This topic has been closed for replies.
Correct answer davescm

Try the Warp Filter - it can be self driven or use an image input.

 

Alternatively you could create your own filter in Substance Designer

 

Dave

1 reply

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
September 24, 2021

Try the Warp Filter - it can be self driven or use an image input.

 

Alternatively you could create your own filter in Substance Designer

 

Dave

Known Participant
October 1, 2021

Thanks Dave, I will try it!