use a texture to vary the placement of another texture?
Hello,
In programs like Maya, 3ds Max, and Blender, I can use a texture map to vary the coordinates of another map. Basically one texture offsets the UVs of another texture by a small amount. E.g., using a noise pattern to modulate the UVs, I can easily make a regular grid irregular. Is there some way I can do this in Painter?
Thanks,
Aaron
