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Participant
July 11, 2026
Answered

Using grunge map as base color, anchor point to create roughness - grey values aren't the same?

  • July 11, 2026
  • 2 replies
  • 24 views

Hello,

 

I’m trying to use a grunge map as the base color of my material, then run it through a gradient map to color it.

 

I wanted to use an anchor point before the gradient, to create a roughness map that matches the grunge I’m using as my base color.

 

This works, but the the anchor point roughness map comes out much darker than the base color grunge that it is derived from. What is the reason for this? Shouldn’t the anchor point just directly copy the greyscale map? I made sure that the anchor point is BEFORE my gradient and AFTER my levels.

 

Base color from grunge map
Roughness from grunge map anchor point

Thanks for your help,

 

On a side note, is this the best method to do this? I can’t find much about working like this online.

    Correct answer Cyril Dellenbach

    Hello Billy,

     

    Thank you for the question.

     

    To me, you workflow sounds like a good method yes. That’s probably how I would do so (it always depends on the project, because I don’t like to play with Gradient Maps).

     

    The difference in luminosity comes from the color space. A Roughness channel is natively in Linear and Base Color is in sRGB. Therefore, there’s a difference in perception.

     

    If you’re not happy with the final look in your Base Color, you can open the “Levels” menu of the Anchor Point and edit the Greyscale values.

     

    2 replies

    Cyril Dellenbach
    Community Manager
    Cyril DellenbachCommunity ManagerCorrect answer
    Community Manager
    July 13, 2026

    Hello Billy,

     

    Thank you for the question.

     

    To me, you workflow sounds like a good method yes. That’s probably how I would do so (it always depends on the project, because I don’t like to play with Gradient Maps).

     

    The difference in luminosity comes from the color space. A Roughness channel is natively in Linear and Base Color is in sRGB. Therefore, there’s a difference in perception.

     

    If you’re not happy with the final look in your Base Color, you can open the “Levels” menu of the Anchor Point and edit the Greyscale values.

     

    Cyril Dellenbach (Micro) | Product Manager | Substance Painter
    Participant
    July 13, 2026

    Ah, that makes sense. Thanks Cyril.

     

    Good to know I was approaching it correctly.