Using same wear on multiple materials/masks/uvs
To practice a bit with Substance Painter I'm redoing an interior of a aircraft from Microsoft Flight Simulator.
It's an old aircraft so I use smartmasks a lot which is great fun. The thing is, on for example the panel with all gauges I've added a bit of dirt/scratches/roughness but on the same panel there are a lot of texts so a pilot knows what the buttons are.
Those texts are a different texture and have their own UV-map but basically the dirt/scratches/roughness from the panel should continue over the texts to have a realistic feel.
I tried to look for solutions if something like this was possible but so far I didn't find a solution. Maybe I'm looking in the wrong direction since I think this is pretty common practice with a lot of textures where texts are their own material/uv.
Hope someone can kick this oldie in the right direction!
