Using the Bevel filter
Hi there....
I'm a game artist that has been using Substance painter for a 3 years or more.
I know there is a bevel filter, but I have no idea what to use it for and I have found no good examples of how to apply it to a workflow.
I was thinking it would be a filer that you could apply to a model or parts of a model and it act like a chamfer or fillet, but that seems not to be the case...
Can anyone point me in the direction of good examples of how to use this filter please?
Many thanks
