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Participant
October 28, 2023
Question

UV artifacting on import

  • October 28, 2023
  • 1 reply
  • 130 views

When I import my FBX mesh there is artifacting on the parts of the UV map for AO and environment. Im importing this mesh from Blender and there aren't any modifiers being applied. Shading both smooth and flat on export does not change anything. Baking mesh maps does not help.

 

Example:

(artifacting on hands when importing the FBX mesh into SP. The rest of the UV is fine)

 

If anyone might know what might be happening here I'd greatly appricate the help, Thanks!

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
October 30, 2023

Hi Ryan,

 

It really seems like there are topologies overlapping or UVs overlapping. 

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe