Question
UV Glitches / Padding
Hey everyone,
I am fairly new to substance painter so bear with me. I purchased a Kitbash kit and would like to give it some nice detail in substance painter. The model consists of several objects which share some textures. When I import the .fbx to Painter every material has it's own texture set but the UVs seems to be messed up somehow.
What is happening and is there a way to prevent this? Thanks in advance!


