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Participant
January 27, 2022
Question

UV Glitches / Padding

  • January 27, 2022
  • 1 reply
  • 196 views

Hey everyone,
I am fairly new to substance painter so bear with me. I purchased a Kitbash kit and would like to give it some nice detail in substance painter. The model consists of several objects which share some textures. When I import the .fbx to Painter every material has it's own texture set but the UVs seems to be messed up somehow.

 

What is happening and is there a way to prevent this? Thanks in advance!

 

 

 

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1 reply

Cedric Marchessoux
Community Manager
Community Manager
January 28, 2022

If you have already UVs with the mesh when importing it in Painter by creating your project.
Check the auto unwrap options, it should be by default on (in the new project window) and in the options options should be "Generate Only Missing Data", if the UVs are regenerated by Painter it is because some thing is missing.

You can also try to create your project with Auto UV off but I guess it wont work if some UVs are missing.