Uv mapping of buildings: texel density and Substance 3P Painter problem
- December 26, 2024
- 0 replies
- 209 views
Hello everyone, I have a method problem and would like to ask advice from those of you who have already been through this.
I do historical reconstructions, mainly buildings and city areas, in Blender, which I usually visualise via Lumion or Twinmotion.
I want to insert a step through Painter to manage materials and add details (like dirt on the edges or in the lower parts of houses).
In Blender, I usually set the Texel density to 1024 px/m but I do NOT use UDIM, so unwrapping produces HUGE UV islands!
Hence the problem:
1) If I import the model into Painter like this, the baking (especially AO) comes out rubbish and becomes unusable
2) If I reduce the Texel density I have to get to about 64 px/m to make all the UV islands fit inside the edges of the UV map and I lose all the details in Painter
3) If I start unpacking in UDIM it will take me ages.....
Can anyone point me in the right direction?
Thank you all in advance
