Participant
June 15, 2024
Answered
UVs Baking Onto Mesh
- June 15, 2024
- 1 reply
- 269 views
I have a gumball machine model that I am baking. My issue is that my gumball UVs are being baked onto my model, but only on the parts that are UV mapped together, since they will be metal texture. The glass mesh is fine and is on a separate UV map.
My naming format for my meshes and .fbx files are in _high/_low format. I have received no baking errors. There is a combined mesh of gumballs inside the glass mesh of the model (not yet visible until glass material is textured). I have checked my UVs and model in Maya. There are no overlapping UVs and the cleanup tool shows no issues with topology. I have three UV maps: one
for glass, one for metal, and one for gumballs.
I would appreciate any help to resolve the UVs baking onto the model.







