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Participating Frequently
June 30, 2025
Question

Very "low resolution" painting lines with Substance Painter

  • June 30, 2025
  • 2 replies
  • 142 views

Hi Everybody, I'm Andrea from Italy.

 

I have a strange behavior with SP 11: I'm texturing a jet fighter model I modeled in Cinema 4D and theh exported in FBX format. I perfectly finished the "colors" texturing and now I'm starting the details. I created a new layer in order to manually create the fuselage panels details...I created a fill layer (with only "height" enabled, I set a negative height), a black mask in wich I paint with a very thin brush (0.01 with hardness set to 1)...the problem that all the lines I draw (I set the first point and then press SHIFT to place the second points) are ALWAYS heavily "pixeled", I can't draw something similar to a straight line at all....I tried severa times also increasing the number of poligons in my mesh but nothing changes....the model dimensions are about correspondant to the dimensions of a real small jet plane....the strange fact is that if I create a primitive in C4D having about the same dimensions even with a lower polygons number and I export them in SP I can create reasonably good lines on them without any problem....Surely there's something wrong with my model but I can't figure out what....I know I've been very generic in this post but I didn't know what other details I could provide in order to make you understand my problem....

Any one who could try to help me?

 

p.s.

I forgot to mention that I unwrapped the UVs on C4D

2 replies

Cyril Dellenbach
Community Manager
Community Manager
June 30, 2025

Hello Andrea,

 

Thank you for the message and the screenshot.

 

It is clearly a Texture Set resolution issue. You don't have engouh pixels to define a straight clean line. You have several choice from here. 

 

1. Increase the Texture Set resolution (e.g from 1024 to 2048)

2. Optimize UVs (have a consistent size between UV shells and make them as big as you can)

3. Split your work into multiple UDIMs

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participating Frequently
June 30, 2025

I attach a screenshot with some details...