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Participant
October 15, 2021
Question

Visibile UV seams after baking

  • October 15, 2021
  • 1 reply
  • 157 views

hello everyone,

I am using Substance for a while now and never have encountered this issue until now, maybe you can help me to understand what am I doing wrong.

The issue is after importing the model from Blender and baking the meshmaps, the UV seamline will be visible on the 3D model, when adding some bump effect, the line is even more visibile (obviously). 

I made sure there is no UV overlapping, the normals in blender look outside and the UV map has some spacing between elements: 


I find also strange that hese two components don't share the same issue even being the same geometry and close on the UV map (above pic):



here on the rocket launcher


Any suggestion?
Thank you

This topic has been closed for replies.

1 reply

TonypezzAuthor
Participant
October 15, 2021

Nevermind, I found the issue.

There was some geometry that still was nurbs and not converted to poly, so it was not appearing on the UV editor in Blender but during FBX export, this would get converted to polygon overlapping the entire UVmap