Question
Weird ambient occlusion when importing from Blender
Hello, I'm quite new to Adobe Substance Painter, so my question might be a bit dumb, but I can't figure it out. I have weird Ambient Occlusion on my model.
The shape is pretty simple and Low Poly, I've checked all normals. If you have any clue.
Top Left: UV In Blender
Top Right: Model in Blender with Seams and Sharps
Bottom Right: SP Normal & AO Maps
Bottom Right: SP 3D View

