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Participant
Jul 10, 2025 8:42 PM UTC
Question

Weird ambient occlusion when importing from Blender

Hello, I'm quite new to Adobe Substance Painter, so my question might be a bit dumb, but I can't figure it out. I have weird Ambient Occlusion on my model.

 

The shape is pretty simple and Low Poly, I've checked all normals. If you have any clue.

 

Top Left: UV In Blender

Top Right: Model in Blender with Seams and Sharps

Bottom Right: SP Normal & AO Maps

Bottom Right: SP 3D View

 

 

1 reply

davescm
Community Expert
Community Expert
Jul 11, 2025 4:23 PM UTC

Hi,
You have some strange stretching around the cylinder of the drum. I would add an extra seam so that it unwraps as a flat rectangle. In addition, if the problem still remains after that, try triangulating in Blender for exporting to Substance Painter.



Dave

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