Weird Artifacts Showing on Exported Maps
Im using a SP plugin called HairTG-Surface to create a base layer of hair to cover the scalp of a character.
As the title says I'm getting these strange lines on my exported textures. I thought It might have been something to do with the cage when baking but I've tried adjusting the cage size and used low polly mesh as high polly, but I get the same result. Can't find much info on whats happening here and I've not come accross this before when exporting textures.
Appreciate any help.
Substance Painter

Base colour export

Displacement export

Opacity export

Roughness export

