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tobbAddol
Participant
April 14, 2023
Question

Weird baking issue

  • April 14, 2023
  • 1 reply
  • 123 views

I've exported this FBX from Blender and I'm trying to bake the mesh maps. However I end up with these polygon edges all over and I can't figure out what the issue is. Mesh is set to smooth, there are no custom split normals, and the UV's aren't split except where they should be. The normal map I baked inside Blender looks fine. I don't know what else could be the issue

 

 

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
April 14, 2023

Hi @tobbAddol,

 

Could I have a look at your mesh? What does it look like inside Blender? Also, which map can we see in the picture? Is it the AO or the Height? How does it impact your mesh in the material 3D view?

Keep me posted,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe