Question
Weird baking issue
I've exported this FBX from Blender and I'm trying to bake the mesh maps. However I end up with these polygon edges all over and I can't figure out what the issue is. Mesh is set to smooth, there are no custom split normals, and the UV's aren't split except where they should be. The normal map I baked inside Blender looks fine. I don't know what else could be the issue

