Weird Faces on imported model (from blender)
Not a single tutorial or post was able to help me fixing this issue, no matter how I model the mesh, or what process I make, the faces of it will be each different from the other... I've seen a guy on YouTube saying that when this happens you should unwrap manually the model. But not a single Adobe tutorial, or any other content creator (with way complex models) did this in their tuotorials. I can't believe that a 25 triangles mesh is that difficult to texture.

Here's the process I make:
- Model the mesh
- UV Unwrap (or Smart UV Project)
- Add material
- Export as FBX
- Import to Substance Painter (DirectX, Automatic UV Unwrapping on (already tried off), 1024 resolution)
- Bake Mesh Maps
- Apply Material
