Answered
Hi @asmodai,
Thank you for the message.
Considering the Position map is based on the position of the geometry in 3D space, it cannot work with overlapping UVs. If we take your arc as instance, the left and the right pillars are clearly not in the same location, however these two different info will be printed on the same UV shell.
Therefore, we will have overlapping info, creating this unuseable position map you currently have. If you need a clean position map, you don't want overlapping UVs.
Best regards,
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