Question
What does the Normal-Format setting actually do?

What does this setting actually change?
I changed this setting to OpenGL as a test; imported an OpenGL normal map - and it looks wrong.

So if this setting doesn’t change how normal maps are displayed in the viewport, what does it do? 🤔
(Edit: I imported the DirectX version of the same normal map and voilà ; it looks correct - even though the project setting is set to OpenGL...mysterious)
