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Participant
February 1, 2024
Answered

when painting near the edge of a UV island it's affecting the adjacent area in the 3D space

  • February 1, 2024
  • 1 reply
  • 250 views

it seems that when painting near the edge of a UV island in the 2D UV editor, it's affecting the adjacent area in the 3D space, even though they are not connected in the 2D UV space. Have you come across this before, and if so, do you have any suggestions or solutions to address this issue in Substance Painter?

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Correct answer Cyril Dellenbach

Hi @thijmen280667737cgn,

 

In the brush's properties, switch the Alignment to UV. This will orient the stamp based on the UVs, and not the 3D mesh.


Regards,

 

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
February 1, 2024

Hi @thijmen280667737cgn,

 

In the brush's properties, switch the Alignment to UV. This will orient the stamp based on the UVs, and not the 3D mesh.


Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe