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Participant
July 14, 2025
Question

Why are my pockets so dark after baking?

  • July 14, 2025
  • 1 reply
  • 126 views

I created a jacket in CLO3d and exported as OBJ for use in Substance Painter. After baking my pockets become very dark (and collar is lighter). I feel it is due to the ambient occlusion reading the position of the OBJ when imported - the position of the OBJ is not straight. The dark pockets are also visible when adding a material to the jacket and it looks like the pockets are made out of a different material. How can I make sure the the ambient occlusion is more even (so thepockets doesn't become so dark)? I have checked UV normals are facing the right direction. I really appreciate some advice.

 

 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
July 15, 2025

Hi @annika29135886qbkb,

 

Thank you for the question and images. Considering the screenshots, there are many chances that the baking cage is overlapping with itself. Try reducing the Max Frontal Distance value and bake once again.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe